The final of the first F1 Esports China Championship began in Shanghai on 4 January 2020. The title fight was decided across two days, underlining the series’ ambition in a major growth market for Formula 1.
The final stage of the first F1 Esports China Championship opened in Shanghai on 4 January 2020, marking an important step in Formula 1’s broader push into competitive gaming. The championship decider was run across 4 and 5 January, giving the event a scale and structure closer to a major sporting final than a one-night exhibition.
China had already become a strategically important market for Formula 1, both commercially and in terms of audience growth. Launching a dedicated national esports championship there showed how seriously the sport was beginning to treat digital competition, not as a side project, but as a tool for fan engagement and talent development. It also reflected the wider trend of motorsport using sim racing to reach younger audiences who followed competition online as naturally as on television.
Holding the final in Shanghai added symbolic weight. The city already had a place on the real-world F1 calendar, so the esports event connected the championship’s virtual racing programme with one of the sport’s established venues in Asia. That helped give the competition a more official identity.
The opening of the final was an early sign of Formula 1 building a stronger competitive ecosystem in China, and of sim racing becoming a more visible part of the sport’s future direction.



